ProDemos

A GPS game where students propose, debate, and bring their own laws to life.

ProDemos, The Hague (NL), 2021

Five teenage girls walk side by side through a city street, smiling and chatting. They wear red lanyards with badges, and some hold tablets as part of an educational activity.

Overview

ProDemos is an organization in The Hague that educates citizens, particularly students, about Dutch democracy and the rule of law. Their educational program begins in the classroom, where students draft their own bill proposals. During their visit to the ProDemos Center, they split into teams and take part in a GPS-guided game that leads them through key landmarks, completing tasks that illustrate the lawmaking process. The experience concludes with a shared animated film designed to spark further discussion back in class.

  • A girl smiles while another student films her using a tablet, capturing a scene for the interactive assignment indoors.
  • Three girls stand in a tree-lined area, focused on a tablet screen as they work together on one of the GPS-based challenges.
  • Three girls sit on a park bench, looking at a tablet together, one pointing at the screen as they discuss.
  • Tablet screen showing a final congratulatory screen in Dutch with stars and a crown, marking the completion of the game.
  • Tablet screen displaying the structure of the activity and tasks to complete, with headings and icons in purple on an orange background.

Contribution

I was responsible for the UI/UX and visual design, shaping a walking experience that combines a serious topic with game mechanics. The aim was to create a playful and immersive journey, where tasks could be completed collaboratively in context. By blending exploration with interactive challenges, the experience helps students understand complex political ideas in a way that feels accessible, active, and fun.

Key achievements

  • Designed an accessible and safe GPS-based game
  • Balanced fun with logistics for teenage student groups
  • Linked classroom learning to on-site interactive play
  • Embedded a learn-by-doing approach into gameplay
  • A group of teenage students gathers in a leafy urban area, wearing red lanyards and name badges. Some are seated on a bench while others stand around them, smiling and holding tablets as part of an educational activity.
  • Two girls stand on the sidewalk in front of a staircase, one holding a tablet and the other gesturing while talking, engaged in discussion.
  • Four young men stand under a tree, gathered around a tablet, collaborating on a task during the outdoor activity.
  • Close-up of a tablet screen showing a digital interface where users select a Dutch government minister as part of the game.
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Get in touch! Woman and child engaging with a large interactive map table; both smiling and pointing to different elements on the digital surface in a warmly lit room.

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