Cruquius Museum

An immersive look at Haarlemmermeer’s history and the world’s largest steam engine.

Cruquius Museum, Cruquius (NL), 2020

Entrance to the Cruquius Museum featuring exposed brick walls and illuminated signage, with a blurred figure walking through the doorway.

The overview

The Cruquius Museum is housed inside a historic pumping station that holds a massive piece of history: one of the world’s largest steam engines, which famously helped drain the Haarlemmermeer lake and literally reshape the Dutch landscape. The space bridges preserved 19th-century industrial architecture with contemporary exhibits, showing off both raw technological ingenuity and its huge societal impact.

Through a mix of interactive displays, large-scale audiovisual projections, and hands-on activities, the museum breaks down complex engineering principles and environmental history, making heavy industrial machinery tell human-scale stories.

  • Woman ascending a staircase inside the museum, with typographic quotes from 17th-century poetry and documents displayed on the surrounding walls.
  • Two visitors standing in front of a large projected historical illustration of the Cruquius pumping station, part of the museum’s narrative on land reclamation.
  • Close-up of a hand interacting with a digital map showing historical topography, part of an interactive display explaining the geography of Haarlemmermeer.
  • Museum visitor exploring a display case containing navigation instruments, maps, and archaeological artifacts, with a touch screen integrated into the surface.

The work

I led the interaction strategy, multimedia design, and audiovisual installations, focused heavily on shaping a hands-on workshop experience where visitors can actually test out engineering concepts through physical and digital models. My job was to design a coherent visual and interactive system, bringing immovable machinery into dialogue with modern interpretive media, making sure technical data felt exciting and playful.

Working alongside multidisciplinary teams and external partners, I translated dense engineering and environmental history into fun and accessible content formats. It was all about strategic interpretation, spatial logic, and pacing the multimedia elements so that walking through a heritage site felt less like a dry history lesson and more like an experience of genuine wonder.

  • Panoramic view of the gallery featuring an immersive wall projection of historical maps and a portrait of King Willem I, with visitors engaging with the exhibits.
  • Woman interacting with a digital touchscreen in front of a large decorative map, using the interface to explore historical information.
  • Two visitors interacting with a long display table featuring historical navigation tools, ceramic artifacts, and a digital map interface, in a gallery combining exposed brick and museum lighting.
  • Woman examining a large wall-mounted visual timeline that traces the development of steam technology from 1643 onward, featuring historical texts and illustrations.
  • Child peering into a reconstructed boiler installation, while two other children in the foreground use audio handsets to explore the exhibit in the “Boiler Room” section.
  • Young boy using a touchscreen embedded in a wall panel to learn about the properties and transformations of steam.
  • Child interacting with a horizontal touchscreen table, placed in front of a large infographic panel showing engineering data and historical timelines of the pumping station.
  • Children interacting with tall, black cylindrical structures that present historical information about steam power, surrounded by other exhibits and timeline graphics.

The result

  • Led the interaction and multimedia design for a permanent industrial heritage exhibition, retrofitting a historic space with modern AV installations.
  • Designed a visual and interactive system, making complex engineering principles playful and engaging.
  • Translated heavy engineering and environmental history into approachable informal learning narratives.
  • Shaped a physical workshop environment that ditches passive reading for active, hands-on learning by doing.
  • Coordinated cross-functional teams and external vendors across design and production.
  • Featured in multiple curated Behance galleries for exhibition and interaction design.
  • Three children closely examining a hands-on model of a steam engine, focusing on its moving mechanical parts.
  • A young woman observing a detailed infographic display with historical data, diagrams, and scale models related to the Cruquius pumping station and its steam engines.
  • Visitor standing near the massive Cruquius engine installation, surrounded by large iron components and a spiral staircase inside the museum.
  • Children seated at a long interactive counter, experimenting with steam engine models, assisted by a woman under a “Stoomlab” sign in the background.